Reacquainting myself with Unity

As I mentioned in my last post, it's been a while since I have used any type of Game Development software, so I am starting from scratch, and where better to start than with Unity.

I have used Unity before for some projects while in university, so I am hoping I pick it back up quickly, but to start off I will be following some well written tutorials from the "Unity Game Development Essentials" book (linked in my previous post).

My first project was a small, simple prototype that utilises using Rigid Body physics on game objects, with a little scripting to add a player controlled camera and a firing projectile.



As you can see from the video, the camera is easily moved around using WASD or the arrow keys, and a small projectile can be fired using the left click of the mouse; this then causes the wall to fall over. A rather simple mechanic, but a great way to get back into learning the fundamentals of Unity and introduction to C#.

Now onto the next level.

👍

Comments

Popular Posts